New 3D cinema

Roa Zubia, Guillermo

Elhuyar Zientzia

Films that offer a three-dimensional feel have not been very successful, except in the Futuroscope and theme parks like these. However, this market is not ruled out; Disney, for example, is betting on three-dimensional films in recent years. Thanks to new techniques, three-dimensional cinema returns.
New 3D cinema
01/09/2008 | Roa Zubia, Guillermo | Elhuyar Zientzia Komunikazioa

(Photo: G. Roa)
It is easy to trick the eyes into seeing a three-dimensional image where there are a couple of two-dimensional images. The most difficult thing is that this optical illusion is good, that is, to simulate the three-dimensional reality well without the viewer getting tired and fainting. Perhaps that is why the three-dimensional film market has never been widespread.

However, the market is not exhausted, at least large companies do not consider it exhausted. Three-dimensional films are (or have existed) exhibited in different theme parks and some expo exhibitions. This is what to do to expand the market. The problem is both technological and economic. Good three-dimensional imaging systems have been developed, but they are very expensive.

Two eyes, two pictures

The base is simple and economical. The key is to give a single image to each eye, and make them very similar. It is what the eyes do to see the three-dimensional reality: each eye receives a very similar but different image.

Between both eyes there are about six centimeters, so any object in front of the nose we see from two angles. The right eye sees the front and right of things and the left, front and left eyes. The closer the object is to be seen, the greater the difference between the two images. The brain is the one that creates the optical illusion of the three dimensions (and the sensation of distance) when mixing the images. In short, it is a type of triangulation.

This pair of images are an example of stereoscopy. They can be mixed and focused at a glance and the brain creates a three-dimensional illusion.
G. Roa

The effect is evident with the very image of the nose; each eye sees it from very different points of view. However, it is impossible to look at the nose simultaneously with two eyes to create a three-dimensional representation. It is too close for it. But if the images have a minimal resemblance and each eye is given an image taken from the corresponding angle, the brain does the job.

And that is the effect used in three-dimensional films. Create two images per frame. The effect of the three dimensions is normally obtained with an angle between the two views of 5-6 degrees. An image to each eye and brain produces the effect. This process is called stereoscopy.

Glasses

Technical difficulties begin when each image is sent to a specific eye. In the films, the two images are linked on the screen, but they have a distinctive feature, that is, a feature that serves to differentiate them. The separation is done by glasses in front of each eye.

NASA uses an anaglyphic system, for example, to provide three-dimensional images of the cover of Mars on the Internet. This image produces a three-dimensional effect seen with two-color glasses.
ANDÉN
A well-known example is the red-blue glasses system: anaglyph. Images are separated by color filters. The red filter tans the blue color and the blue filter blackens the red. To take advantage of it, an anaglyph image removes the red component and the other the blue component. Finally, each image crosses a filter that reaches a single eye.

The effect is achieved, but it is not a good technique because it distorts the colors. The image is poorly focused and the distortion must be compensated by the filter itself. For example, with glasses with cellophane filter, the distortion is very large, the best result is achieved with acrylic lenses, although it must compensate for a half diopter in the red part.

The other option is to polarize both images and the glasses filters have polarized light filters. If one image is made up of vertical lines and the other is made up of horizontal lines, they are easily distinguished by grille, vertical and horizontal filters. For polarized light is so, but applied to the light wave. The problem arises when the spectator tilts his head, so in some cases circular polarization is used, that is, that which rotates in the same or in the opposite direction of the clock hands when the polarized wave advances. This system gives much better result than anaglife. It does require polarization of images.

IMAX

At the Osaka Expo in 1990, a new system with no polarized image applied to IMAX technology was presented: IMAX SOLID. Play with time. The cinema shows 24 frames per second; IMAX, instead of presenting the two stereoscopy images simultaneously, alternates them, one for the left eye and one for the right. In total there are 48 frames in a second. Next to this, one eye must be covered in the middle of the frame and the other in the other half, and there is the work of the glasses: the glasses have a shutter in the windows and are synchronized with the display of the film.

Futuroscope is the only cinema in the SOLID IMAX system in Europe.
G. Roa

The main advantage of IMAX is that it uses a single projector, since it does not project the two stereoscopy images simultaneously. This greatly simplifies the technology of the projector, but makes the glasses much more complex. In the end it is a very expensive product, because all the viewers who are in the cinema have to have those technological glasses.

The system is not commercially viable, at least on a large scale. In addition to the Osaka Expo, in Seville in 1992, the only one in Europe is in the Futuroscope theme park. In short, the results are good, but the system is very expensive.

Real D

IMAX SOLID is not the latest technology in three-dimensional films. The Disney company has developed a new system called Real D, which supposedly aims to reopen three-dimensional films to commercial cinema. In 2005 he presented his first film with this system: 3D of Little Chicken, three-dimensional version of Chicken Little. Since then he has made (and is doing) both versions of existing and new films for the three-dimensional system.

Disney premiered its first film with Real D in November 2005. It was a three-dimensional version of the Little Chicken film. To succeed in the market they used a cheaper system than IMAX. The main difference between both glasses, the Real D works with cheap polarized glass glasses.
Iceten; Disney
The Real D system is the most advanced technology in the three-dimensional market. However, it is not based on new ideas, but on technologies already used.

On the one hand, as in IMAX, the images of both eyes are not projected simultaneously, but by turns. That's why they need a single projector, although it's a very fast projector. To make the image more stable, they project three times the same frame for better quality: each eye, instead of receiving 24 frames per second, receives 72 frames. The projector must therefore operate at 144 frames per second.

On the other hand, they use circular polarized light. Therefore, Real D glasses should not cover one or another eye on each frame. It is not necessary to synchronize the glasses with the projector. Instead of playing with glasses, the projector itself polarizes the frames using a pair of filters. These filters are alternated by the projector 144 times in a second. This system requires a fast and complex projector, but when using cheap glasses, the system is more suitable and cheaper for use in commercial rooms.

However, it is a bet. To use the Real D, the owners of the commercial rooms must purchase a complex projector. It seems that this system will never be as successful as conventional cinema, but it can also have a market. The same goes for planetariums, who need a special and expensive projector, and who have less planetarium than conventional cinemas, but the Real D is more extensible than the SOLID IMAX.

(Photo: G. Roa)

According to Disney, with Chicken Little 3D in three dimensions they earned more money than with Bidimensional. It is necessary to analyze, however, whether this data is representative of the film industry.

But it is clear that, at least right now, the market is expanding both in the United States and in Europe (Kinepolis, for example, opened in 2007 17 rooms to see Real D, 10 in Belgium, 6 in France and one in Spain). With this system seven films have been released and production of another nine is underway. Three-dimensional films have been translated.

Distances or extensive area?
(Photo: G. Roa)
The animals that put both eyes looking at the same point see it in three dimensions, allowing them to measure distances. However, many animals have another visual strategy: they have both eyes very separate and cannot measure distances, but they see a wide area. The film industry has also wanted to imitate this strategy. The 360-degree cinema rooms did so by projecting at all times a panoramic view of the tour. Their technical difficulties are minor. In short, it can be achieved thanks to a lens that rolls large angles. The problem is that human biology does not help this type of cinema. The brain produces the three dimensions spontaneously, so the brain works with the right image of the eyes. But to see a large area, such as 360 degrees, the man must turn his head and always have a part of the area out of sight. Hence, 360 degree cinemas are less successful than three-dimensional cinemas.
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